

I did in-fact, get reshade and special k to work at the same time in 2021 This game has been crippled by (SQUARE ENIX) so badly that it does not like to be altered on-the-fly much at all.Įdited by silencer711, 09 September 2021 - 06:20 PM.

PLAYERS have to choose either using: " Special K - FFXV Mini-Mod"s custom settings -OR- use ReShade, but NOT BOTH since there seem to be a glitch (SQUARE ENIX) that causes the game to crash if using both. This is also an issue that it looks like other people have had. If I install one, the other is no longer accessible (looks like its overwriting some files with shared names). Also, I can't figure out how to get Pure Light working with Special K. Is there something else I need to install? I'm like 99% I've done this correctly otherwise, and it looks like some other people had a similar issue. \ReShade\ReShade.dll" when I try to click on that (this is screenshot 5/8 "SK p4"). Unless I'm missing something, I installed both special k and the base admin files exactly as indicated in the guide for Special K and reassigned the paths in the ReShade.ini, and it still says "Please install ReShade (Official) to. The developers don’t want mods from the single-player mode that could “ruin other people’s gaming experiences if it’s not quite right” in the multiplayer.Aaronoh562 wrote: The ReShade plugin for special k isn't working. Most of the mods will initially be focused on the single-player content but they will also be gradually implemented in the multiplayer soon after. It will be limited to simpler mods like “the ability to switch around costumes and reskin things in the game” but they are working hard to allow players to mod “story progressions and levels.” Additionally, Aramaki-san says that they are trying to make the official modding tool to be accessible to all players and not limited to those with extensive programming knowledge. Unfortunately, the official modding tool won’t be available at launch but Aramaki-san promises that it will release “very soon” after release. They also want the game to be as free and open as possible, so they are planning to provide players with an official modding tool, allowing them to make their own mods. Because of that, they thought that it was pretty much essential to include mode support in Final Fantasy XV: Windows Edition. Shida-san adds that the developers saw a large portion of the PC gaming community who enjoy using mods, especially the freedom that they bring to the gameplay.
